Oct 04, 2010, 02:37 AM // 02:37
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#1
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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why no balanced in gvg ATs/MAT?
whats up with that?
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Oct 04, 2010, 03:03 AM // 03:03
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#2
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Frost Gate Guardian
Join Date: Sep 2008
Guild: Vent Rage [vR]
Profession: Mo/W
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It's not effective in this this meta...Hexes are OP, Eles are OP, and melee is OP. Focus on one of them, and you can be very successful. Splitting yourself between a little melee, a little ele, and a little hex (like you do in dom balanced/DF honour) and you can't perform as well.
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Oct 04, 2010, 03:10 AM // 03:10
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#3
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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It's terrible.
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Oct 04, 2010, 03:37 AM // 03:37
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#4
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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Quote:
Originally Posted by lemming
It's terrible.
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care to elaborate?
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Oct 04, 2010, 04:04 AM // 04:04
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#5
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Frost Gate Guardian
Join Date: Sep 2008
Guild: Vent Rage [vR]
Profession: Mo/W
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Quote:
Originally Posted by diabiosx
care to elaborate?
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See my post.
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Oct 04, 2010, 04:28 AM // 04:28
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#6
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Balanced had its heyday when the ladder mattered. That was when you didn't know which opponent you were facing nor did you know what map you were playing on. Balanced always left you with options for maps and opponents.
In tournament play you know who you are facing and with proper pre-tournament footwork you know the players' abilities and the type of builds that those teams run. You also know the maps and can make builds that work better on other maps.
The flexibility of balanced is not great enough to ignore those.
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Oct 04, 2010, 04:38 AM // 04:38
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#7
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Lion's Arch Merchant
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Quote:
Originally Posted by diabiosx
care to elaborate?
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Bunch of reasons.
As mentioned above it has no focus. It doesn't do anything particularly well. The "strength" of the build is that on paper it's not super far behind anything else in any one category, but it's behind everything in the category that they're going to force the game to be about, so you actually just have to outplay them.
The original strength of balanced was its disruptive utility, which just isn't that good right now, either offensively or defensively, for a variety of reasons.
Mesmers have spike contributions that are either comparable to or worse than a bunch of other bars that offer much more defense, and everyone in observer mode (which is where I assume your data comes from) plays for the spike now when the chips are down.
The build is outclassed in either damage or mitigation (often both, again because of the Mesmer) if the game goes to 28.
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Oct 04, 2010, 04:50 AM // 04:50
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#8
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by diabiosx
care to elaborate?
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Not enough killing power.
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Oct 04, 2010, 07:25 AM // 07:25
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#9
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Cause it's just as lame as other builds. Only way to win with balanced is to push flaggers all game.
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Oct 04, 2010, 03:10 PM // 15:10
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#10
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Frost Gate Guardian
Join Date: May 2007
Location: Somewhere I belong
Profession: Mo/
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Quote:
Originally Posted by lemming
Not enough killing power.
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Unfortunatly i have to agree with Lemming. Comparing dmg dealt by balance with dmg dealt by actual spike or actual pressure builds.
I'm a "no name" who love to play honor, but in this days seems like Anet punish people who like to play honor by not giving enough killing power to the balanced build.
Quote:
Originally Posted by Dr Rverend;
Balanced had its heyday when the ladder mattered. That was when you didn't know which opponent you were facing nor did you know what map you were playing on. Balanced always left you with options for maps and opponents.
In tournament play you know who you are facing and with proper pre-tournament footwork you know the players' abilities and the type of builds that those teams run. You also know the maps and can make builds that work better on other maps.
The flexibility of balanced is not great enough to ignore those.
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This is also true. Nowadays what matters is AT's - Buildwarsing is the way to win.
Hopefully in next "skill balanced update", Anet can (and should) bring honor back!
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Oct 04, 2010, 07:23 PM // 19:23
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#11
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Bohemian Grove [bG]
Profession: Mo/
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Not enough pressure to kill through Heal Party, and not enough straight damage/compression to get decent spikes.
Seriously people, honor balanced is useless now. It's not a build that will win mATs. This isn't 2007/2008.
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Oct 04, 2010, 10:56 PM // 22:56
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#12
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Frost Gate Guardian
Join Date: Sep 2010
Profession: W/Mo
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pressure gets killed by heal party
spike isnt as good as dual ele
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Oct 05, 2010, 05:28 PM // 17:28
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#13
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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heal party is an ok skill, the elite just makes it too strong at this point
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Oct 06, 2010, 03:05 AM // 03:05
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#14
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Frost Gate Guardian
Join Date: Sep 2010
Profession: W/Mo
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Quote:
Originally Posted by Coast
heal party is an ok skill, the elite just makes it too strong at this point
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thats what i was referring to
needs a nerfbat whack
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Oct 06, 2010, 07:33 AM // 07:33
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#15
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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All reasons above.
Balanced is a (good) jack of all trades, but in a tournament situation where you can guess what opposition is running and know what map you're gonna be on other builds are usually superior.
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Oct 06, 2010, 08:46 PM // 20:46
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#16
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Krytan Explorer
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Pretty much every build is inferior to triple melee ATM, with a few minor exceptions depending upon the map
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Oct 15, 2010, 10:09 AM // 10:09
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#17
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Guest
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Why run the meta balanced if you can run hex/cond pressure?
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Oct 16, 2010, 10:09 AM // 10:09
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#18
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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Defense and healing are superpowered. Healers boon/Heal Party runners, a million armor on mid/backline characters, etc.
Balanced is designed to do a little of everything. In basic terms, a little of everything means a decent spike and decent pressure. Against this superpowered defense, "decent" just isn't enough. You either need to be fully pressuring or fully spike. An in-between build like balanced doesn't lean enough to either side of that spectrum anymore.
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